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Explosion - Penguins of Madagascar (Feature Film)
- Responsible for Look development, Animation, All Simulation, Lighting and Compositing of Explosion and Shockwave.
- Created system for auto debris splash, explosion with proprietary solver, water using FLIP and key frame animation for Ship, Smoke Stack and Barrels.
- Software used: Houdini and Nuke. |
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Water Effect - Penguins of Madagascar (Feature Film)
- Responsible for creating boat wake system and look for Venice canal chase sequence, which was used by all artists for the entire sequence.
- Shot work – Look development, Simulation, Lighting and Compositing of Water.
- Water using FLIP, Lighting and rendering with Mantra and Compositing with Nuke
- Software used: Houdini and Nuke. |
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Water Splash - Penguins of Madagascar (Feature Film)
- Responsible for Look Development, Simulation, Lighting and Compositing of Sculpted Water Splash and trailing water from Boat.
- Water using FLIP, trailing water with POP, rendered in Mantra and compositing in Nuke
- Software used: Houdini and Nuke |
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Boat wake setup - Penguins of Madagascar (Feature Film)
- Responsible for creating boat wake system and look for Open Ocean chase sequence, which was used by all artists for the entire sequence.
-Software used: Houdini and Nuke. |
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Water Effect - Penguins of Madagascar (Feature Film)
- Created workflow to handle boat running at very high speed (650 mi/h).
- Responsible for Look, Simulation, Lighting and Compositing of Water.
- Software used: Houdini and Nuke |
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Water Effect - Penguins of Madagascar (Feature Film)
- Responsible for Look development, Simulation, Lighting and Compositing of water.
- Software used: Houdini and Nuke. |
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Soda / Emothion Effect – Home (CP)
• Responsible for Look development, Simulation, Lighting and Compositing of Soda.
• Leading the team for all the CP work totaling of 14 CP videos
• Software used: Houdini and Nuke |
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Train Steam – Madagascar 3 (Feature Film)
-Responsible for Look development, Simulation, Lighting and Compositing of Train Steam.
-Train Steam with Maya Fluid, Lighting in Proprietary software and Compositing with Nuke
-Software used: Maya and Nuke. |
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Champagne Opening - Puss in Boots (Feature Film)
-Responsible for Look development, Simulation, Lighting and Compositing of Champagne.
-Champagne Sim using Real-flow, smoke and micro particles with Maya Fluid, Volume from particle and meshing with Houdini, Lighting in Pipeline Tools and Compositing with Nuke -Software used: Real flow, Houdini, Maya and Nuke. |
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Train Steam – Madagascar 3 (Feature Film)
-Responsible for Look development, Simulation, Lighting and Compositing of Train Steam.
-Train Steam Maya Fluid, Lighting in Pipeline Tools and Compositing with Nuke
-Software used: Maya and Nuke. |
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Train Steam – Madagascar 3 (Feature Film)
-Responsible for Simulation, Lighting and Compositing of Train Steam.
-Train Steam with Maya Fluid, Lighting in Pipeline Tools and Compositing with Nuke
-Software used: Maya and Nuke. |
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Dust Storm / Foot dust system - Puss in Boots (Feature Film)
-Responsible for Lighting and Compositing of Dust Strom.
-Developed Automated Horse foot dust system for multiple shots.
-Software used : Maya and Nuke |
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Dust Storm - Puss in Boots (Feature Film)
-Responsible for Simulation and Lighting, pre- comp of dust storm.
-Software used : Maya and Nuke |
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Dry Ice – Madly Madagascar (DVD)
-Responsible for Look Dev, Simulation, Lighting and Compositing of Dry ice effect.
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Software used: Maya and Pipeline Tools |
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Dry Ice – Madly Madagascar (DVD)
-Responsible for Look Dev, Simulation, Lighting and Compositing of Dry ice effect.
-Software used: Maya and Pipeline Tools. |
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Fire, Smoke – Journey to Madagascar (Ride Cinematic)
-Responsible for Simulation, Lighting and Compositing of Fire and smoke.
-Software used: Maya and Pipeline Tools |
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Fireplace – Spooky Stories (DVD)
-Responsible for Simulation, Lighting and Compositing of all FX elements.
-Software used: Maya and Pipeline Tools. |
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Fireplace – Spooky Stories (DVD)
-Responsible for Simulation, Lighting and Compositing of all FX elements.
-Software used: Maya and Pipeline Tools. |
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Submarine Trail – The Deep (BBC UK –TVS)
-Responsible for Simulation, Lighting and pre-Compositing of Bubble trail.
-Bubbles with Real flow, Volume using Maya fluids and particles advected with Maya fluids for micro bubbles
-Software used: Real flow, Maya and Nuke. |
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Underwater Explosion – The Deep (BBC UK –TVS)
-Responsible for Simulation, Lighting and pre -Compositing of underwater blast.
-Software used: Maya and Nuke. |
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Submarine collusion – The Deep (BBC UK –TVS)
-Responsible for Simulation, Lighting and pre-Compositing of all FX elements.
-Software used: Maya, Blast Code and Nuke. |
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Jeep Dust Trail – Madly Madagascar (DVD)
-Responsible for Simulation, Lighting and Compositing of Dust Trail.
-Software used: Maya and Pipeline Tools. |
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Pond Water System - Madly Madagascar (DVD)
-Responsible for developing a plug and play pond water system for multiple shots.
-Software used: Maya and Pipeline Tools. |
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Pond Splash - Madly Madagascar (DVD)
-Responsible for Simulation, Lighting and Compositing of water splash.
-Floating cards using nCloth
-Software used: Real flow, Maya and Pipeline Tools. |
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Tidal wave - Madly Madagascar (DVD)
-Responsible for Simulation, Lighting and Compositing of Tidal wave.
-Simulation in Real flow, meshing, particle manipulation in Houdini, rendering and compositing in pipeline tools
-Software used: Real flow, Houdini, Pipeline Tools. |
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Rocket Skates - Madagascar 3 (Feature Film)
-Responsible for Simulation, Lighting and Compositing of Rocket Skates smoke trail.
-Smoke Simulation in Maya Fluid and Particles, Lighting in Pipeline Tools and Compositing with Nuke
-Software used: Maya, Nuke, Pipeline Tools. |
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Rocket Skates - Madagascar 3 (Feature Film)
-Responsible for Simulation, Lighting and Compositing of Rocket Skates trail.
-Sparks using Houdini, Smoke Trail using Maya Fluid, Lighting in Pipeline Tools and Compositing with Nuke
-Software used: Houdini, Maya, Nuke, Pipeline Tools. |
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Crap in water system – The Deep (BBC UK –TVS)
-Responsible for Crap in water system using Maya Particles.
-IES volume light setup using wom_arclight for mental ray.
-Software used: Maya and Nuke. |
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Crowd – Talisman test job (Feature Film)
-Responsible for crowd setup and render pipeline.
-Software used: Massive, Render man and After Effects. |
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Window Break – Yogiraaj (TVC)
-Responsible for Simulation, Lighting and Compositing for window breaking.
-Software used: Maya, Blast Code and After Effects.
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Leaves – Boothnath (Feature Film)
-Responsible for Simulation, Lighting and pre-Compositing of Leaves.
-Software used: Maya and After Effects. |
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City Flood – 3 idiots (Feature Film)
-Responsible for Planning, Simulation, Lighting and pre-Compositing of all FX elements.
-Software used: Real flow, Maya and After Effects. |
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Lamp Collision – 3 idiots (Feature Film)
-Responsible for Onset supervision, Animation, Simulation, Lighting and Compositing of Lamp breaking.
-Software used: Maya, Blast Code and After Effects. |
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Water spray – Parle LMN (TVC)
-Responsible for Planning, Onset supervision, Simulation, Lighting and pre-Compositing of water spray.
-Software used: Real flow, Maya and After Effects. |